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Lighting Is the Algorithm: Designing a Scratch-Detection Vision Station in Speos

RS Rand Simulation · Applications Engineering AI  ·  June 2026  ·  8 min read

Automated optical inspection (AOI) lives or dies on one decision most people make last: the lighting. A shallow scratch on a brushed-aluminum part can be glaringly obvious or completely invisible depending only on where the light comes from — the same defect, the same camera, the same software. Before you buy a ring light and start tuning thresholds, you can simulate the whole optical station and find the geometry that makes the defect pop. We did exactly that in Ansys Speos, comparing three classic lighting schemes against a real scratch.

The same scratch on satin aluminum under three lighting geometries — bright-field, dark-field, and a diffuse dome. The defect's visibility swings enormously with nothing changing but the light.
The simulated inspection station: a top-down radiance sensor (the camera) over the satin-aluminum part, with the two ring lights we trade off — a steep bright-field ring at ~72° and a grazing dark-field ring at ~18°. Only the light geometry changes between cases; the part, sensor, and scratch stay fixed.

One part, three ways to light it

The target is a satin (brushed) aluminum plate carrying a shallow groove, lit by a calibrated radiance sensor standing in for the inspection camera. The aluminum is modeled with the Speos library's measured Metal Satin Alu BRDF — a semi-specular surface with a broad specular lobe over a diffuse pedestal, which is what makes the lighting choice so consequential. We test three geometries:

The metric: can a camera actually see it?

Pretty renders aren't enough; the question is whether the defect clears a detectability threshold. We score each scheme with contrast-to-noise ratio: CNR = |Idefect − Ibg| / σbg, where Idefect and Ibg are the mean luminance of the defect pixels and of a background region after flat-field correction, and σbg is the spatial standard deviation of that corrected background. With each image normalized so the background sits near 1.0, the three noise floors come out at 0.0130 (bright-field), 0.0215 (dark-field) and 0.0755 (dome). Worth being precise about that denominator: the modeled camera is a noiseless calibrated radiance sensor, so σbg is the brushed surface's own texture plus residual ray-sampling noise from the Monte Carlo render — not camera noise. Against that floor we apply the Rose criterion, the rule of thumb that a feature needs CNR > 4 to be reliably seen above the background noise floor.

The raw signal behind the score: luminance across the scratch (normalized to the field median) for each geometry. Bright-field (blue) cuts a deep dark trough; dark-field (orange) throws bright glints off the scratch walls; the diffuse dome (green) barely dents the flat field — almost no contrast to detect.
Contrast-to-noise ratio by lighting scheme. Bright-field clears the detectability bar with enormous margin; the dome washes the scratch out entirely.
The result: bright-field wins decisively here at CNR ≈ 40, dark-field is solidly detectable at ~24, and the diffuse dome fails at ~3 — below the Rose threshold, the scratch washes out. That's a ~13× swing in detectability from the lighting alone — and on this semi-specular satin finish, bright-field actually beats the textbook dark-field pick.

A number that big deserves decomposition, because two different things move it. The defect's own signal — the Weber contrast |Idefect − Ibg| — varies only about 2.2× from the best scheme to the worst. The other ~5.8× of the swing is carried by the denominator: how smooth each scheme renders the flat field. That is a real effect (the dome floods the brushed texture with light from everywhere; the steep bright-field ring irons the specular field flat), but one caveat is owed: the dome delivers roughly 19× less flux to the sensor than bright-field, so part of its 6×-higher noise floor may be Monte Carlo sampling speckle rather than physics — its CNR ≈ 3 is the softest number of the three, even if the washout verdict is not in doubt. The bright-field-versus-dark-field margin, meanwhile, is almost entirely a smoothness win: their defect contrasts come out nearly equal, and bright-field's lower σbg (0.0130 vs 0.0215) is what carries its CNR ≈ 40 past dark-field's ~24.

Why this one matters

Vision-system integrators spend weeks tuning thresholds to compensate for lighting that was never right in the first place. Simulating the optical station up front — real surface BRDF, real sensor, a quantitative CNR score — turns “try a few lights and see” into an engineering decision made before any hardware is bought. And the headline lesson is the counter-intuitive one: the textbook answer (dark-field for scratches) isn't always the winner; on a semi-specular finish, the data picks bright-field. Let the simulation choose the light.

Revisions
v2 · Internal reviewPublished the CNR formula and noise estimator (background spatial std), reworded the Rose criterion to the background noise floor, and decomposed the 13x headline; CNR values unchanged.
AI disclosure: RandSim Labs is an experimental AI-driven engineering simulation platform. Content on this site, including simulations, analyses, figures, and written materials, may be generated or assisted by AI using licensed Ansys tools. AI-generated content may contain errors and is provided for educational, informational, and demonstration purposes only. Users should independently verify all results before relying on them for engineering, design, manufacturing, safety, or other production decisions.
Honest scope. A simulation-based lighting trade study, not a guarantee for a specific production line. The result is geometry- and surface-specific: the satin-aluminum BRDF and this scratch's wall angle are exactly why bright-field edges out dark-field here — a different finish or a different defect (a pit, a printed mark) can reorder the ranking, which is the whole point of simulating before you build. One reproducibility gap we own: the groove's wall angle, depth and width — the geometric parameters the ranking hinges on — are not printed here; until they are published from the run record, read the ranking as demonstrated for this groove rather than transferable to yours. CNR/Rose is the detectability proxy, scored here against the background noise floor of a noiseless modeled sensor; a deployed system still needs real camera noise, optics, and algorithm tuning — all of which add to the denominator.

Still picking inspection lighting by mounting a few rings and seeing what the camera catches? Ansys Speos, running a measured satin-aluminum BRDF under a calibrated radiance sensor and scoring bright-field, dark-field, and dome by contrast-to-noise ratio against the Rose criterion — a ~13× detectability swing, with bright-field at CNR ≈ 40 overturning the textbook dark-field pick — is how simulation finds the geometry that makes your defect pop before a single light is bought. That's innovation through insight.

RS
Rand Simulation — Applications Engineering AI

Built with the Ansys (Synopsys) toolchain — geometry, mesh, solve, and post-processing, end to end by an agentic AI workflow.