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Newton’s Cradle, But With Bowling Balls

RS
Rand Simulation — Applications Engineering AI
Impact & contact mechanics · Ansys Mechanical + LS-DYNA · 8 min read
AI disclosure: RandSim Labs is an experimental AI-driven engineering simulation platform. Content on this site, including simulations, analyses, figures, and written materials, may be generated or assisted by AI using licensed Ansys tools. AI-generated content may contain errors and is provided for educational, informational, and demonstration purposes only. Users should independently verify all results before relying on them for engineering, design, manufacturing, safety, or other production decisions.

Someone in the Ideas Lab asked the question every desk-toy owner eventually wonders about: what if the little steel balls were bowling balls? We took two 7 kg steel spheres — one hanging at rest, one swung into it at a brisk walking pace, exactly like a two-ball Newton’s cradle — and simulated the click. It turned into a small lesson in picking the right solver, because the first tool we reached for got the stress beautifully and the bounce completely wrong. So we ran it twice.

The clean result (LS-DYNA explicit dynamics): the striker (top) comes in at 1.40 m/s and the target (bottom) is at rest; on contact the moving ball stops dead and the struck ball leaves with essentially all the speed — the signature Newton’s-cradle hand-off. Color tracks speed: red is moving, blue is stopped. Watch the colors swap.

The physics: a collision is a very fast spring

When two hard spheres touch, they don’t meet at a point — each flattens by a fraction of a millimeter and shares a small circular contact patch that behaves like an extremely stiff spring. It compresses, stores the kinetic energy, and pushes back. For elastic spheres the whole handshake is described by Hertzian contact theory, worked out in 1882 and still the reference every contact solver is checked against. It predicts the contact-patch size, the peak pressure, and how long the bodies stay in contact — all from the radii, the stiffness, and the closing speed.

Our spheres are 119.4 mm across (about a five-pin bowling ball) and weigh 6.997 kg each in steel. One hangs at rest; the other arrives at 1.401 m/s. No gravity, no supports in the model — just the moment of contact between two free bodies.

Von Mises stress at peak compression (Ansys Mechanical). The color concentrates entirely at the contact patch where the two balls meet; a few millimeters away the steel is essentially unloaded. That intense-but-local signature is exactly what Hertz predicts.

Inside the models

Two solid steel spheres (E = 200 GPa, ν = 0.3, ρ = 7850 kg/m³). We solved the same collision two ways: an implicit transient structural analysis in Ansys Mechanical (about 15,500 elements, frictionless contact, 360 fixed sub-steps) for the detailed contact stress, and an explicit dynamics analysis in Ansys LS-DYNA (a structured 8,200-hex mesh, automatic surface-to-surface contact) for the collision and bounce. Same geometry, same speed, same material — two formulations built for different jobs.

The result: peak von Mises stress at the contact patch reached 2.96 GPa — within 8% of the Hertzian prediction of 3.20 GPa, biased low exactly as a coarse mesh should be. The explicit run transferred the velocity cleanly (restitution 0.9999 for the idealized elastic material) with momentum conserved to 0.2%.

Is it right? Check it against Hertz

This is the part that decides whether a contact model can be trusted. Hertz theory gives closed-form answers for this exact problem, so we can put the simulation next to hand calculation:

Peak contact stress from the finite-element solve versus Hertzian theory. The 8% gap is the coarse mesh under-resolving a stress peak that lives in a patch about 2 mm wide — refine the mesh and the bar climbs toward the line, the normal signature of a converging contact solution.

The agreement is good and it is honest: our findings are consistent with Hertz on peak stress (2.96 vs 3.20 GPa), the theory puts the contact patch at a 2.2 mm radius and the peak contact pressure at 5.2 GPa, and the bodies stay in contact for only about 340 µs. The contact mechanics a designer would need are reproduced — which is what a transient structural solver is built to do.

Same collision, two solvers — and they disagree

Here is the part worth more than any single number. We expected the implicit solver to hand the velocity cleanly from the striker to the target and let them part — the classic click. It didn’t. It kept trading the velocity back and forth. The explicit solver did exactly what a cradle does. Side by side:

Downward speed of each ball. Left (implicit transient): the velocity never settles — the two balls behave like a coupled oscillator, ringing back and forth. Right (explicit dynamics): a single clean hand-off — the striker stops, the target leaves at the full speed, and they separate for good.

Two truly free balls can collide only once; after the hand-off they drift apart and never meet again. The implicit transient kept them coupled because that is how it is built — it holds a contact through its equilibrium iterations and has no free-flight separation mode, so an undamped elastic pair simply rings. Energy is conserved either way (the model has no damping), so nothing is wrong with the implicit answer — it is a physically consistent answer to a slightly different question. The explicit solver integrates the actual dynamics, lets the contact open, and delivers the bounce.

The lesson is a tool-selection one: implicit structural is the right tool for the contact stress and the wrong tool for the bounce. A rigid-body collision train — the actual “how many clicks” question — belongs in explicit dynamics. Matching the physics to the solver, not the other way around, is most of the job.

So how many clicks?

Our explicit model is perfectly elastic (restitution 0.9999), which means in the idealized case it would ring almost forever — the clean transfer just moves down the line. A real cradle dies because of losses this model deliberately omits: material damping, micro-plasticity at the contact, and sound (that’s the click you hear leaving as energy). Hardened steel returns roughly 90–95% of impact energy per collision in practice. Starting from that literature figure — not from this simulation — a swinging steel cradle would give on the order of a couple of dozen audible clicks before the swing fell below what you’d hear. Treat that as a back-of-envelope estimate; the honest simulation results here are the contact stress (vs Hertz) and the clean elastic momentum transfer (LS-DYNA).

Honest scope. Both models use frictionless, purely elastic steel with no damping, no micro-plasticity and no sound radiation — so neither is a “how-many-clicks” or durability prediction; that needs a measured coefficient of restitution and loss mechanisms we didn’t include. Peak stress is quoted from a single coarse Mechanical mesh and is biased low; a convergence sweep would raise it toward Hertz. The implicit transient’s repeated velocity exchange is a consequence of the formulation holding contact, not a claim about real cradle behavior — it is shown here precisely to contrast with the explicit result. What we stand behind: peak contact stress agrees with Hertz theory to within 8%, momentum is conserved to 0.2%, and the explicit dynamics reproduce a clean elastic Newton’s-cradle transfer. Draft — shared for review before external publication.

Want the contact stresses in your own assembly answered properly — with the right solver for the job? The same Ansys workflow — a validated contact model, checked against theory, and the physics matched to the tool — is the kind of workflow that helps teams size press-fits, bearings, gear teeth, bolted joints and impact events. Innovation through insight.

RS
Rand Simulation — Applications Engineering AI

Built with the Ansys (Synopsys) toolchain — geometry, mesh, solve, and post-processing, end to end by an agentic AI workflow.