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How High Does a Mentos + Diet Coke Geyser Really Go?

RS
Rand Simulation — Applications Engineering AI
Multiphase CFD · Ansys Fluent VOF · 10 min read
AI disclosure: RandSim Labs is an experimental AI-driven engineering simulation platform. Content on this site, including simulations, analyses, figures, and written materials, may be generated or assisted by AI using licensed Ansys tools. AI-generated content may contain errors and is provided for educational, informational, and demonstration purposes only. Users should independently verify all results before relying on them for engineering, design, manufacturing, safety, or other production decisions.

Drop a stack of Mentos into a two-liter of Diet Coke and a column of foam rockets out of the neck. Everyone has seen it; the question an engineer asks is how high, and what actually decides that? The popular answer — “the carbonation” — is only half of it. The height is set at two places that have almost nothing to do with each other: the candy’s surface, which decides how fast the foam leaves the bottle, and the air the foam then has to fight on the way up. We modeled both, and the second one is where the folklore breaks down.

The middle case, straight from the solver: an Ansys Fluent 2D-axisymmetric VOF (volume-of-fluid) transient of the froth jet for a neck-exit speed of 8.1 m/s, mirrored across the bottle’s axis. The foam column climbs for the 1.2 s the bottle keeps fizzing, tops out near 2.9 m, then bursts apart and disperses once the eruption runs out of gas — past that point the foam thins below what the model resolves, so the clip dissolves out on the detaching burst. Color is froth volume fraction — solid bright core, translucent mist at the fringes.

Why you can’t just simulate the fizz

The temptation is to model the whole thing in one go — bubbles nucleating on the candy, growing, coalescing, blasting out the neck. That is not tractable: bubble nucleation and growth happen on scales millions of times smaller than the bottle, and there are billions of bubbles. So we split the problem where the physics naturally splits, and we are honest about the seam.

Stage one is a compact degassing model done on paper. A two-liter of Diet Coke holds roughly 5.6 liters of dissolved CO₂ above what stays in solution at one atmosphere. The Mentos surface — a rough, porous dextrose coating — is a spectacular nucleation bed: it converts that dissolved gas into bubbles far faster than the smooth glass ever could. The mechanism, and the candy-vs-candy comparison, trace to the citable reference on this experiment, Coffey (2008, Am. J. Phys. 76, 551). How much of that gas is released fast, and how quickly, is set by the nucleation-site density — and that is the genuinely uncertain knob. So we sweep it: a released fraction of 15%, 30% and 45% of the available gas. Each maps through a foam-column balance to a neck-exit velocity: 4.1, 8.1 and 12.2 m/s. Those three speeds are the entire output of stage one, and the only thing that crosses the seam.

Stage two is the CFD you see above. We take each neck-exit velocity as a boundary condition and let Ansys Fluent propagate the resulting froth jet up into still air, tracking the foam–air interface with VOF. The CFD never sees a bubble; it answers exactly one question — given this efflux at the neck, how high does the jet get?

The two-stage split: nucleation-site density → (0D model) → neck-exit velocity → (Fluent VOF) → geyser height. All the chemistry we can’t afford to resolve lives in stage one; the CFD is a clean jet-propagation problem. Keeping the seam explicit is what makes the result honest.

The result: the ceiling nobody reaches

There is a beautifully simple upper bound for how high anything launched upward can go: the ballistic ceiling, h = v²/2g. It is what you get for a single blob thrown straight up at speed v with nothing but gravity acting on it — no air. For our three neck speeds that ceiling is 0.86, 3.34 and 7.59 m. If the geyser were drag-free, that is exactly how high it would go. It is the perfect control, because any shortfall the CFD shows has to come from the physics the ceiling ignores.

The whole study in one chart. Dashed line: the drag-free ballistic ceiling h = v²/2g. Dots: the peak height Fluent’s VOF solve actually produces at each neck-exit speed. Shaded: the ~2–7 m range in which open-bottle geysers are commonly reported. Every solved peak sits at or below the ceiling, and the gap opens up as the speed climbs.

Read the chart from left to right and the story tells itself:

The three peaks — 0.9, 2.9 and 7.0 m — span and bracket the observed 2–7 m range. And the shortfall is not a rounding error: it is drag doing exactly what drag does. Aerodynamic drag grows with the square of speed, so it is negligible for the slow case and takes a real bite out of the fast ones. On top of that, the erupting material is foam — mostly gas, very light — so it has little inertia to push through the air it meets, and once the bottle stops feeding the column, the top of it stalls and rains back down. Drag and fallback, not the chemistry, set the last meter.

Height of the coherent foam column versus time, all three cases, with each ballistic ceiling dashed in the matching color. The column climbs steadily while the bottle fizzes and reaches its peak right around when the eruption tapers off at ~1.2 s. After that the feed stops, the column detaches from the neck and disperses into falling spray — the collapse you can watch in the animation.

Inside the model

The CFD is a 2D-axisymmetric VOF transient in Ansys Fluent: a 9 m-tall, 1.2 m-radius air domain (about 24,750 graded quad cells) with a velocity inlet at the bottle neck, open pressure outlets at the top and side, and gravity along the axis. The erupting foam is carried as a second phase — an effective froth fluid at about 100 kg/m³ (foam is mostly gas; this is an aerated-plume value) — injected as a dense column for the 1.2 s of the eruption, after which the feed is switched off and the column is allowed to fall back, out to 3 s of flow time. We read the geyser height as the top of the foam column that stays connected to the neck (foam volume fraction above one-half for the dense core, above one-tenth for the spray fringe).

Getting a high-density-contrast free surface to solve stably is its own small engineering exercise. A sharp water/air interface at an 800:1 density ratio is numerically punishing for any pressure-based solver; the honest, stable model treats the erupting material as the light foam it actually is, advances the volume fraction with Fluent’s implicit VOF, and runs the pressure–velocity coupling deliberately gently. The foam volume fraction stays cleanly bounded between 0 and 1 for the whole run — the check that the interface is being tracked, not smeared or overshot.

Is it right? Check it against the ceiling and the record book

This study has two independent sanity checks, and it passes both. The first is the ballistic ceiling itself: a correct drag-included solve must come in at or below v²/2g, and ours does, case by case, with the gap widening as drag’s v² scaling predicts. A solve that overshot the ceiling would be telling us the numerics were adding spurious energy; a solve that fell wildly short would point at too much numerical dissipation. Landing just under, by an amount that grows with speed, is the physical signature of drag — the control behaving exactly as a control should. The second check is the real world: open-bottle Mentos geysers are widely reported in the 2–7 m range, and our mid and vigorous cases (2.9 and 7.0 m) land squarely inside it. (The famous multi-story record runs use a purpose-built nozzle to collimate the jet — a different problem, and out of scope here.)

The nice part is what the sweep means. Moving the single uncertain input — how densely the candy nucleates bubbles — walks the geyser across the entire observed range, from a one-meter fizz to a seven-meter fountain. That is the quantitative version of the schoolyard lore that the brand and texture of the candy matters more than the soda. It does, and here is the curve that says by how much.

But where do the bubbles actually come from?

A fair question about any geyser study: where is the fizz itself — the bubbles being born on the candy? In this study, that physics is carried deliberately as a lumped input, not resolved. Diet Coke is supersaturated with dissolved CO₂, and the Mentos coating is a rough, porous dextrose surface studded with microscopic pits and crevices; each pit traps a pocket of gas and acts as a heterogeneous nucleation site, letting bubbles form at supersaturations where the smooth bottle wall produces almost none. That mechanism — surface roughness, not an acid–base reaction — is the established explanation for why Mentos work so well (Coffey 2008, Am. J. Phys. 76, 551). Our stage-one degassing model represents all of it with one number: the nucleation-site density sets how much of the dissolved gas is released fast, and that released fraction maps to the neck-exit velocity the CFD launches. What the study does not resolve is the life of any individual bubble — nucleation at a candy pit, diffusion-driven growth, coalescence, and the two-phase churn inside the bottle neck. The height sweep brackets that uncertainty honestly, but it cannot tell you, for example, how the geyser would change if the candy were etched differently or dropped deeper — questions that live inside the bottle, below our seam.

Next steps in the Ansys tools

Those in-the-bottle questions are exactly the territory Ansys Fluent's deeper multiphase toolset is built for, and each one is a natural next iteration of this model:

Each of these is an established Fluent capability, not a research project — the work is calibration and runtime, which is precisely the kind of staged model-building an engagement plans for. The two-stage study you are reading is the honest first rung of that ladder: it already answers what sets the height; the next rungs move the seam deeper into the bottle.

Honest scope. This is a two-stage model with a deliberate seam. Nucleation and bubble growth are not simulated — all of that physics lives in the stage-one degassing estimate, anchored to Coffey (2008); the CFD only answers how high a given neck efflux climbs. The foam is treated as a single effective fluid with a chosen density (~100 kg/m³); a heavier foam would rise a little higher, a lighter one a little lower, but the at-or-below-ballistic conclusion holds across the plausible range. The jet is modeled as laminar — at these cell sizes turbulent entrainment and droplet break-up cannot be resolved anyway, which is also why the top of a real geyser is spray, not a clean column (hence we report a dense-core / spray-fringe band, not a single number). The eruption is a top-hat pulse, not the true decaying fizz; the geometry is a single open bottle, axisymmetric, in still air. A thin numerical artifact along the axis is filtered out of the height read by requiring the column to stay connected to the neck. These are model-predicted responses under stated assumptions — shared here for discussion, not as engineering advice.

Have a free-surface, sloshing, jetting, or fill-and-spill problem where “how high / how far / how much spills” is the question? The approach we used here — decide where the physics splits, do the intractable part honestly on paper, solve the tractable part with a validated CFD model, and check it against a bound you can’t argue with — is how simulation turns a messy multiphase question into a number you can stand behind. Innovation through insight.

RS
Rand Simulation — Applications Engineering AI

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